Crystal Resonance Prototype
A short run-based incremental game where you hover over crystals, which make them pop, which then energizes nearby crystals, and so on. After the round, spend your Essence to upgrade the stats and make it easier to pop! There is also a "New Run" button where you can reset everything if you want.
Change Log:
2026-04-04:
* Fixed the web mobile version where the cursor follows your finger while dragging
* Fixed scaling issues on smaller screens / mobile screens.
| Published | 1 day ago |
| Status | Prototype |
| Platforms | HTML5, Windows |
| Rating | Rated 2.0 out of 5 stars (1 total ratings) |
| Author | Rupour |
| Genre | Action |
| Tags | Incremental |
| AI Disclosure | AI Assisted, Code |
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resonance-windows.zip 702 kB



Comments
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"wider beam" does not work, or does not match the description numbers.
Hello, I haven't heard from anyone else, and in my testing I can't recreate it. It's possible that you also upgraded "max crystals" at the same time? Since that upgrades zooms out the camera a little bit, which would make the beam look a similar size even if it's bigger.
A fun concept that uses minimal assets really well. Good showing, making the whole thing less than a megabyte!
(Edited to remove phone specific complaints, as it's no longer tagged as phone browser compatible.)
Thank you! It's built using a custom game engine, which was a huge help in getting it down under a megabyte. It was also definitely made to be controlled with a mouse / keyboard, but hopefully I'll be able to make a version that plays better on web mobile.
Noted about the balancing of essence, thank you!
*Edited: I have re-added mobile compatibility, thank you!)